The altars change their location, and what egg it fits, make sure you memorize every run where they are. There is a “safezone” where spiders can’t spawn, making it possible to drop eggs inside safely. They can also carry your dropped eggs, clean or not. ![]() Getting hit by them gives you a slow effect, but after a time being hit, they can kill you. They are fast but not a threat since they don’t kill you that easily. Eventually, Zara will make cobwebs blocking the path, they can be removed by using UV light, but in Nightmare, is better just passing around if possible, since you have no UV. Even though they seem very safe, they are not, Zara will most likely hunt you inside them. If you watch closely, the map has a lot of holes in the walls, these places will be where you (after being caught) and spiders spawn. The eggs are found dirty, after cleaning it’ll appear an image, you need to fit it with an altar with the same image. The water will not get dirty with time, only cleaning. The map is pretty audible like Farmhouse, having many room “connectors”, making good use of them will help to deal with spiders while you have no UV. With the Escapist perk, you can run from here until 7/10, when she grows horns and get really fast. She will not attack you until you sacrifice a goat or stare at them for too long. After triggering the starting event Anna will spawn in the attic, going downstairs. It’s nice to remember that they can’t turn 180° properly, so keep that in mind when running around them. The Farmhouse demons are really slow, so it’s not necessary to use the UV light, they only get a little faster in 7/10. ![]() In Farmhouse you need to sacrifice 10 goats, to make it easier you can just bring the 10 fuel to the altar. There are 2 cages on the map, one outside and one in the attic, make sure you open both before starting everything. I usually put 3 on each door at the entrances of the house makes the process a lot easier. The map is not that big so you can hear pretty much everything happening, pay attention to Anna’s running sound. Crouching and having your flashlight off helps you stay hidden. It’s really important in the beginning, getting the distant goats, rats since they are harder to get, it’ll be easier in the start. The only thing that changes A LOT is which door it opens, but that’s no big deal. Key Spawns have a low variety of places, the more you play the more used you get to them. (at 9/10 it will instantly start hunting again). The period of time scales depending on how many ritual items you sacrificed. ![]() When Azazel catches you, it takes a long time to take you to a random place, after which he will pacify you for a period of time or until you sacrifice an item. You can tell if Azazel is close by your flashlight. ![]() Azazel starts yelling when starting hunts, and it sounds like they are right next to you, most of the time they aren’t. Every map has its own way of starting the game 5/10 (only works with 4 players) I will explain how to do them later. After that, she will get really fast and aggressive. With the Escapist perk you can run fast enough to escape Anna and Molly until 7/10 sacrifices. You have enough time to get the 10 ritual items before the hunt start, make sure you got the 10 fuel, fuses ready for use. Whenever I find a medkit in a bad/hard place to reach, I usually take it to a more accessible place. DEVOUR has no stamina limit, so you can hold sprint the whole game if you want.
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